/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#ifndef _PLAYERBOT_THREATVALUES_H
#define _PLAYERBOT_THREATVALUES_H

#include "NamedObjectContext.h"
#include "Value.h"

class PlayerbotAI;
class Unit;

class ThreatValue : public Uint8CalculatedValue, public Qualified
{
	public:
        ThreatValue(PlayerbotAI* botAI, std::string const name = "threat") : Uint8CalculatedValue(botAI, name) { }

    	uint8 Calculate() override;

    protected:
    	uint8 Calculate(Unit* target);
};

class NeglectThreatResetValue : public ManualSetValue<bool>
{
	public:
		NeglectThreatResetValue(PlayerbotAI* ai, bool defaultValue = false, std::string name = "neglect threat") :
			ManualSetValue<bool>(ai, defaultValue, name) {}
		virtual bool Get() {
			bool ret = value;
			Reset();
			return ret; 
		}
};

#endif
